10/12/2023 0 Comments Video game critics![]() ![]() ![]() Most videogame reviewers show an incredible lack of culture, or at least review games as though they had no culture whatsoever besides games. That one sounds incredibly bitchy but I consider it wholly deserved. If a movie director decided to dine and wine a bunch of critics just before a premiere, and only critics, it would be seen as absurdly suspicious. On the opposite end you get NDAs, and employees reviewing themselves and sinking reviews of other groups (EA is getting infamous for this), and corporate secrecy to a ridiculous extent, and what should be a time for criticism is often treated as an excuse to treat reviewers to ridiculous corporate parties and other such nonsense. Not even George Lucas did it and this is a man who surrounded himself with terrified yes men because he couldn't deal with criticism.įinally, there is a corporate culture which is completely foreign to the art world: no show, no ballet, no opera premiere worth its salt bans critics, when a movie doesn't have critical screening it's a good indication that even the makers know it sucks. There is also an incredible amount of immaturity from publishers: when a movie receives a bad review, the first reaction of the moviemakers is not to buy a full page ad to "set the record straight". There are enormous pressures to reach completely unrealistic review targets which, if videogames were compared on an equal footing with other art, would be seen as obvious hyperbole (just compare the rotten tomatoes ratings for, say, the best movies of the past decade and the metacritic ratings for games which were seen as mediocre at best for a quick and dirty overview), including financial pressures. Publishers are given power to meddle which would be seen as unacceptable even in an environment as meddlesome as Hollywood, except for the worst schlock. I'm not going to argue Roger Ebert's whole point about videogames as art, but I'm going to at the very least give an idea of how you could reach such a conclusion, or at least the conclusion that videogames, if they are art, are bad art.ġ - The Publisher system, and its infantilityīasically, there are effectively three main problems with publishers in that regard. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |